I love making awesome things with awesome people 🚀


I build user centered digital products at Council, a digital product company, trusted by Spotify, The Washington Post and Google. My podcast, Council 15, shares out product and marketing insights from folks I admire. Tune in👇

I help independent artists find their audience through Trailboss Management .

Listen to our latest releases below 🎵

Things I’m proud of


Spotify Playlist Advertising Platform

This platform transformed how Spotify’s sales teams leverage data—creating custom analytics that unlock powerful audience insights and real-time opportunities for podcast and playlist sponsorships. Designed and built based on deep user research into the sale’s teams workflows, the platform has become a key growth driver for Spotify’s advertising business.


Pasted App

Pasted started with a simple idea. Create an app that encourages creation over consumption. Co-founded by Ben Fogarty and James Mercer, we were featured in Engadget(below), TechCrunch and Mashable with partnerships with Tony Hawk, Meow Wolf and Artists Jesse LeDoux and Creighton Barrett.


The Beatles Streaming Launch

We were trusted by Spotify for the biggest catalogue launch in their history, The Beatles on Christmas day. We created a song sharing experience that contextualized the music for a new generation and let all users hear song clips regardless of membership. We thoroughly tested the web app leading to a smooth and successful launch during the holidays.


Portland TriMet Hop Card

Consumer & Enterprise Applications

The TriMet Hop Card is a user-centered, contactless payment system for Portland Oregon’s public transit system. From account creation and fare capping, to replacing a lost card, the experience was designed to be easy for all riders. The platform included an enterprise application for use by local companies to easily fund employee transit benefits.

View it live here


Twitch Developer Engagement at GDC

Twitch wanted to engage developers by positioning itself as a critical part of each phase of game development from inception to launch. The final product is a cohesive visual touchscreen experience that can be self guided by GDC attendees or led by a brand ambassador. The experience helped drive meaningful engagement with key game developers and is expanding into a global web based experience.


Spotify On Tour

For the US launch of Spotify I led a team that converted a tour bus into a fully ineractive music experince to drive new user adopatiopn across the us from Lalapalooza to Bonaroo. The centerpiece was the interactive mobile web app that visitors could use to add a song to the side of the bus after authenticating with Facebook and featured a streamlined back end stack that could deliver the experience in low bandwidth environments. After the tour wrapped the applications were productized services top be used at global Spotify events and activations to fuel growth.